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WoW: Lets do this right.
November 6th 2004, 01:25 CET by Matt Perkins

You have been informed.


Also, I prefer alliance, but to each their own and all that jazz.  (Dwarven Paladin here I come!)
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Home » Topic: WoW: Lets do this right.

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#176 by Dethstryk
2004-11-09 23:05:38
jemartin@tcainternet.com
zero's missions are optional, btw.
#177 by UncleJeet
2004-11-09 23:10:09
Nothing is optional!  Everything must be completed!

Also, for some odd reason I really enjoy the trucking missions.

no, No, NO!
#178 by Penguinx
2004-11-09 23:29:59
Jeet, me too. Those are the only side missions I've completed so far.

The first ATV mission required a few reloads, but I've been pretty repeat free otherwise. Turf Wars have killed me more than the missions.

Thanks to UAC, I'm busier than a ten-peckered dog in a fire-hydrant factory!
#179 by McBain
2004-11-09 23:56:21
I think the final blow was when I heard (via Charles) about Blizzard messing with the game's previously perfect (non punishing) death system, adding a penalty that was not only unnecessary, but which makes no logical sense.

They've made the death penalty harsher!?  Now it's online gang rape while pouring sugar in your gas tank!

www.dailyhowler.com is the single most important website that Americans should read every day.
"The dreams in which I'm dying are the best I've ever had."
#180 by m0nty
2004-11-10 06:21:48
http://tinfinger.blogspot.com
So the Undead in WoW have the T-virus?
#181 by gaggle
2004-11-10 06:34:48
Interesting WoW comments around.

It's a little strange to hear the negative vibe, since I'm growning more and more fond of it. And I've always loathed what I've seen of MMOGs, so.. it is truly the end of days should I end up liking the game enough to buy it.

I like the quest aspect of WoW so far.. yeah it's not the most fulfilling story ever or anything, but there's a sense of purpose, and I'm eagerly anticipating the time when I leave my start country (should be next time I play). I'm gearing up to cross The Barrens, since I have buisness to do in the mighty Orc city. From a brief earlier exposure I know The Barrens is a slice of hell if you come unprepared, but feel good to go.


re: parties
Do/did you guys join random parties or run around solo all day long? I've been in a few spontanous ones, but I can't say it adds to the fun. It's more efficient when you're clearing out a cave or whatnot, but I don't know these people I hook up with, and I don't have any interest in staying by their side any longer than neccessary. I also exit the general chat ASAP, fucking hell those guys talk a lot.

I do party with my actual friends as often as I can though, we're all using Teamspeak, and that's terrific fun. I can't seem to play the game solo for very long without becoming frustrated and bored, but having a friend to chat and cooperate with completly changes that. I wonder if Teamspeaking is common practice? I highly recommend the experience.. actually Teamspeak is marvelous for all games I guess, I'm just flat out never type-chatting again.

Anyway, even when my friend had his own quests to do, and were several levels lower than me at the time, it was still marvelous to be able to talk to him, to see he was in the same area, to see him every now and again when we crossed paths. It just solidifies the notion that I'm playing in a "real" virtual world somehow. Night and day difference in how much I enjoy the game. I definitely cannot see the long-term fun in this game if you're playing it alone. If you did that, and you didn't enjoy the game, and you have a friend you can get in on the action, and you can both use teamspeak, then that's definitely worth a try imho.



re: grind
Maybe I simply haven't leveled up high enough, but what is this grind mentioned? I've been fishing a bit, and I guess that'd be a grind if you sit there for hours. I've just done a couple of minutes here and there though. Or is it the actual hacking of monsters that has become a grind? If so, just random monsters or does this grinding include quest-objectives? I've activly seeked out the quests, and haven't really considered the action and pacing frightingly slowpaced or grind-like overall.. (though, yeah, there have been a couple of bleh quests). What's the deal here?



re: dying
About the dying-change, I didn't think it was too horrible? Before, dying basically didn't matter at all. Now it effectivly costs a bit. But the cost is negligible as long as you find your own corpse. And even if you decide not to it's not like money is all that hard to come by.. I'm not filthy rich, but each quest and the assorted animals you run into along the way seems to generate a decent income? What's the big deal here? I understand the way it was before were even more penalty-free, but provided you're not arguing it's a slippery slope to more brutal penalties I just don't see the big problem.



re: decisions
Charles, I'd reeeaally like to hear about how it used to be. If you have the time, descriptions of how it was before and the kind of poor decisions Blizzard has made would be terrific.



re: planetcrap
Jesus friggin' christ, I go play WoW for a couple of days and there's like a thousand unread posts all together. Man, it's going to take weeks to get through all of this.

To be, turn to page 73 - from choose your own adventure Hamlet
#182 by gaggle
2004-11-10 07:07:07
I'm also a little puzzled by the Undead Drama. As far as I know the change alters absolute dick when you just play the game with your friends. It only affects the Player vs. Player combat. Now, I'm sure that's a fascinating and complicated part of the game, and if you're aiming for the PvP aspect feel free to voice your opinions as loudly as possible. Should the case be that you primarily just want to smash teh monstars then I don't think there's any need for concern.



Also, I've been thinking about why I started out not liking the game at all, and then the change 'till now where I'm growing fond of it. Maybe I'll switch right back next week, I don't know.

I started my fancy Tauren Hunter yesterday I think, and she's my.. hm.. forth character I've created. More or less. A few days ago I wouldn't've thought the various race- and class-choices made all that much of difference outside the various statistics, but when I tried as an Orc.. meh.. idunno, I think they're boring. All that warrior bullshit all the time, and their environments were very depressing to be surrounded by. I posted here after playing that character, and it did not read as a positive experience. The Night Elves' environment and atmosphere is too dark for my taste, and with all their nature-bullshit I had to turn away after a couple of levels. Humans worked for me though, there's a nice range of colors in their environment, and the whole thing was just really appealing, if a little cliché. It did get a bit tiring I think, I can only take wading through so much snowcowered landscape, but I could absolutely go Human or Dwarf again. Then yesterday I tried the honorable Tauren, huge bipedal cows, and it just appealed to me much more. There are vast open plains to roam on, pretty scenery with plenty of nature and earth colors. The difference between my almost instant meh-ness of the Orcs in contrast with the appeal of the Taurens suprised me greatly.

Yeah I know it's probably odd I place so much weight on the environments and atmosphere, but.. idunno.. I think I hit the Casual Gamer Attitude fairly well here, I basically just want to enjoy myself with a couple of friends, whilest we go adventuring and quest-solving. And, as it turns out, I don't enjoy myself when all I see is red barren sand or dark mysterious forests. I guess I was pretty confused by the game the first couple of characters, so that probably affects my feelings to each environment, but I think the atmosphere plays a critical part of my fun-factor.



Then there are the classes.. again, the game started out feeling pretty dull, playing as a warrior I was just ready to give up on the game all together. The rogue left me dry as well. But my hunters (I have a Dwarven and Tauren hunter) was surprisingly interesting.

I've played one (Human) warrior up to level 13, and it just kept being.. like each encounter felt the same: Run up to enemy, hack hack, watch healthbars (feel free to point out any number of things I might've done wrong). The (Elven) rogue, though I only played one for a short time, was too much stealthy bullshit for my taste.. well, in fairness the combo system seemed interesting. But the Hunter is fun. It's nice with my friends in combat, there's a bunch of stuff I have to watch out for, and I feel pretty powerful as long as I keep my head cool. And there's my pet, which I'm just starting to learn how to best use. I can draw fire away from the aforementioned friends, split up a group of monsters, etc. And I'm useful when not combating, because I'm the one that tracks enemies and spots for danger/opportunities thanks to some new racial traits just implemented a couple days ago.

Hm, I didn't mean to describe my WoW-history in such detail. I just wanted to point out that maybe, if the game hasn't clicked for you, maybe there's a class and/or race out there for you yet?


My only regret is that I'm on server Test 3, and thus void of seeing the occasional fellow 'crapper.

To be, turn to page 73 - from choose your own adventure Hamlet
#183 by lwf
2004-11-10 08:04:56
This thread is more boring that the Joker thread.

It's a great place to meet girls!
#184 by Gunp01nt
2004-11-10 12:55:03
supersimon33@hotmail.com
Gaggle is the new mcgrew.

Would you like to supersize or... BURN FOR ETERNITY?
#185 by m0nty
2004-11-10 12:59:02
http://tinfinger.blogspot.com
mcgrew is the old and new mcgrew. None shall pass.
#186 by gaggle
2004-11-10 13:48:01
If I weren't busy enjoying the game I might've felt saddened by the lack of interest ya'll are showing. Partypoopers the lot of you.


Who's mcgrew again? Should I be flattered by the comparison? I'm guessing not so much..

To be, turn to page 73 - from choose your own adventure Hamlet
#187 by Gunp01nt
2004-11-10 14:23:29
supersimon33@hotmail.com
mcgrew used to hang around here and post every once in a while. Thing is, when he posted he replied to nearly everyone before him. With lengthy replies. All in one post.

Hence, extremely long posts have become known as mcgrew posts.

Would you like to supersize or... BURN FOR ETERNITY?
#188 by Hugin
2004-11-10 16:28:52
lmccain@nber.org
Gaggle, I'm glad you're enjoying WoW.  The game is not one of those things where if you like it, I consider you to be insane, possibly evil.

I've complained in more or less detail, but I'll try to condense it into a short simple list:

1. I don't like the way the characters look.  Faithful as it may be to Warcraft, the way my character looks is critical to my enjoyment of an RPG type game.  The art style for characters in WoW bugs me.  I had a great deal of difficulty making a character I liked. There isn't enough customization, people's heads strike me as too small, and for whatever reason, the facial expressions all strike me as retarded or vapid.

2.  I find the quests tedious.  I finished every quest in the Night Elf newbie area, and of all of them I found perhaps 2 to be kind of fun or cute.  When I left the newbie island and got to the mainland, I found I couldn't bring myself to start the quests here.  I'd read the descriptions and just get bummed out. The idea of quests is cool, and perhaps at higher levels they get cool, but I can't get behind a game that promises to get cool eventually, after the first 10 or 15 or 20 levels.  

3. Movement is maddeningly slow.  (which plugs into what I'll say a little lower down)

4.  The mapping system is IMO, horrible.  The combination of 2, 3, and 4 together mean that I'm not only on a boring quest, I waste a lot of time simply trying to figure out where I'm going, and then more time getting there and back.

5.  The UI isn't terrible, but it does have some disappointments.  Unless I'm missing it (and it's entirely possible I just missed it) there's no way to move UI elements around.  After playing a few MMOG's that allow me a lot of UI customization, the limited options in WoW are a bit of a disappointment.

6. The game has certain minor quirks that annoy me.  They're not dealbreakers by any means, but they just bug.  For example, bags.  You start the game with a backpack, which you can hold items in.  Your ability to hold quest items, crafting ingedients, and general "phat lewt" is limited by the size of this backpack. However, you can purchase bags, which afford you additional carrying space.  This is useful.  The problem is, Blizzard has reflected the usefulness of this by making bags very expensive.  Why do I care?  Because even though I recognize the value of the things, at the end of the day, I'm paying more money for an empty cloth sack than I'm paying for an entire suit of armor.  In terms of worldbuilding logic that just irritatingly immersion breaking.

7.  I hate the crafting system.  It feels arbitrarily restrictive, and it's a tremendous money sink.  I can't turn a little profit on boring crafted items, and I can't make cool crafted items, even at a loss at all. (again, maybe it gets cooler later, but as I said earlier, I can't support games that force me to do unfun stuff for hours or days or weeks with the promise that eventually it'll be fun).

I play CoH with a regular group of friends. After running around WoW for three days, I logged into CoH just to do the regular Sunday night gig, there was no comparative agenda, just a desire to keep my appointment.  But dear lord.  CoH is so much faster and the combat is so much more interesting and the UI is so much slicker and the map is so much more useful.  Now, CoH is a much simpler game in some ways, no crafting system at all for example.  But boy, I was really floored by how much more fun I was having.

My suspicion is that WoW gets cool...sometime.  Level 20?  Level 30?  I don't know.  But levels 1-12 just didn't do it for me.  Blizzard got their shot and didn't grab me.  It may be that I'm simply not suited to enjoying EQ-style MMOG's (of which WoW is clearly simply a refinement, in that classic Blizzard "refinement not revolution" kind of way).  Dunno.
#189 by UncleJeet
2004-11-10 16:34:36
I find myself agreeing with Hugin, as usual.

no, No, NO!
#190 by ProStyle
2004-11-10 17:29:41
http://prostyle.deviantart.com
I hadn't even been able to get myself past the character creation page. Totally seeing where Hugin is coming from... the female variants almost seem like an after-thought. The coolest thing was the Tauren, everything else looks so silly to me - and that neon-mustached dwarve is an abomination.

Fabricated like the word absurditive
#191 by Ergo
2004-11-10 17:32:15
If you have to reach level 20 or 30 before the game gets interesting, forget it. Sounds like Everquest to me.

Mac OSX--UNIX For Girls (tm)
DVDs
#192 by Charles
2004-11-10 17:42:41
www.bluh.org
High teens was when the game started to get more entertaining, for me.  Of course, I'm sure they patched that out as an 'exploit' or something.

Do-Re-Mi-Fa-SO-LONG-FUCKER!
#193 by Greg
2004-11-10 18:21:13
Hugin, unless they changed the way it worked from a few months ago, you are able to customize the UI, albeit via scripting and such.

こんにちは
#194 by Matt Perkins
2004-11-10 18:32:31
wizardque@yahoo.com http://whatwouldmattdo.com/
I completely disgree with Hugin if you take his complaints vs other MMORPGs.  I agree that a lot of the limitations he posted wouldn't cut it in a regular PC game, but vs other MMORPGs, WoW is WAY ahead in most things...

The art isn't the best ever, I'll agree.  I'll say I like the style, but after having played CoH, the character customization is very weak.

I laugh at quests being tedious...  Which other MMORPG doesn't have tedious quests?  And compared to DAOC where I have to guess everything about the quest to complete it (or more likely, look the solution up online), or CoH where ever quest is run here, kill 5 guys of this type / talk to this person, or EQ whose quests...well, I don't really call them quests.  I haven't play SWG to compare.  If you pay attention to the text of the quest, use your radar and map, both of which I like (though the radar in GW is much better), you can find every single quest I've done so far without help.

Also...  I never go out and kill for experience in WoW.  I ALWAYS have something to do.  I'm never going, "well, I could go hunt here or there...and that's about it.".  I'm always doing something.  Sure, it's often go kill x of y and come back, but at least I'm not killing infiniti of y or until I decide to stop.

And I love crafting...  know why?  Because I don't go sit somewhere and craft, for most of it.  As a Blacksmith, you have to find a forge to craft things, but other than that, I just mine as I'm adventuring... or adventure as I'm mining.  And with Alchemy (the only other crafting system I've tried), I just collect things as I'm going, make my own healing potions and I'm off.  It's part of the game, not something you stop to do.


Overall, I'm much in love with WoW.  Unless they make some really drastic changes, I'll be purchasing the full version and having much fun with it.  My wife and I are playing in the beta and having a blast.


And I agree with Charles, the higher teens are a lot more fun, because your character can do more.  And that being said, getting to higher teens doesn't really take that long in this game.  Not long at all.

"She told me to tell you to quit being such an anal-retentive pussy."- Ergo
#195 by UncleJeet
2004-11-10 18:40:50
I have yet to find the correct beasties "south of yonder tower" no matter where I look.  Bleh to it.

no, No, NO!
#196 by Charles
2004-11-10 18:44:16
www.bluh.org
I hate when people say "What do you mean X is bad?  Y is worse!"  

I'm sorry, but that does not make X good.

Do-Re-Mi-Fa-SO-LONG-FUCKER!
#197 by Ergo
2004-11-10 18:46:25
#196 Charles
I hate when people say "What do you mean X is bad?  Y is worse!"  

I'm sorry, but that does not make X good.

That's exactly what I thought when I read Matt's post.

"Yeah, it still sucks, but not as much as the other games."

Mac OSX--UNIX For Girls (tm)
DVDs
#198 by Hugin
2004-11-10 18:51:01
lmccain@nber.org
I found out that one reason why the directions for one quest were so wonky was because the person who gives you the quest moves around.  If she's standing in one place, her directions actually match the quest.  But if she's moved to another position when you encounter her, her directions are simply incorrect. Not good.
#199 by Matt Perkins
2004-11-10 18:55:46
wizardque@yahoo.com http://whatwouldmattdo.com/
I agree with the vs. other argument isn't great...  at the same time, I'm just comparing it other games in the genre.


Overall none of this discussion matters.  I like it, I'll buy it if I can somehow afford it and that's just peachy with me.

"She told me to tell you to quit being such an anal-retentive pussy."- Ergo
#200 by CheesyPoof
2004-11-11 23:18:41
Where does one get the game and play?
#201 by TheTrunkDr.
2004-11-12 13:21:50
It's too late cheesy, they stopped handing out the open beta test accounts a couple of days ago. You could try going to www.worldofwarcraft.com and downloading the game, but I'm not sure it'll let you register a new account. If you get to the point where it asks for a key, try this: BLIZRD-BETA-ONLINE-OPEN-PUBLIC

PS. the account registration is on the website, so you might want to try that before you download the 2+ gig install file.

I kid cause I care.
#202 by Ryslin
2004-11-12 13:33:44
(waves piece of paper)
I have an extra beta account.

I am in the open warcraft beta.

I play swgs/jtl regularly.

Now for the info.

I have been playing wow quite alot because I am home trying not to die. It's much more fun to pretend your somewhere else.

Death penalty, at the current time you get a 10% degrade on all items on death and one experiance bar(very tiny) IF IF IF , you choose to run for the corpse.

It gives you this handy little arrow to find your corpse, and you are immune to just about anything wile getting it. You also do not have to be "on top" of your corpse to ressurect.. a few feet away is sufficient and can accually save your next life.

Grind and sillyness, I think that if the game was any easier it would be boring as hell. At this time I have made it to lvl 10 after remaking something like 6 charecters. I love the undead but i cannot stand that music!! Further, the game does have some serious limiting factors to your progress. If you are not in a noobized zone you get toasted pretty fast unless your of a "reasonable" level . In this game it doesnt seem to really open for you untill your level 15 or so.

I am right now going to shout, cover your ears.

BLIZ GAVE US ROLE PLAY SERVERS!!! THEY ARE AWSOME>>THEY ARE GRAND>> I AM IN FUCKING TEARS THEY ARE JUST DANDY PANDY!

alright listening may resume.


AS for swgs. They did not develop a game that would be easy for anyone to understand. If you are able to make it past that horrible design flaw, the game gets better with age. JTL really is tie fighter with some nifty extra stuff and anouther faction all together. You want decent folks, Eclipse isnt bad. The ratio of idiot to normal is pretty good as that is where intelligent europeans hide.


I just preordered WOW, and I am not canceling swgs. I think that will do it for my mmorpg needs. Frankly they are different games. SWGS requires you to be social , to get in groups if only to up the level of your kills(they have that dead on the test servers now). WOW encourages you to explore and solo, with meeting random groups when needful. I get my fairy wow special effects in WOW. I get my serious I give a shite about my compatriots in swgs.

The biggest problem with both games is rather simple. I cannot play anything else. Sims .. gone. Rollercoaster tycoon-- thought about it. Locomotion.. wish i had time. Children of the nile.. makes me cry but no time. So on. I have 3 lives now, and only one accually pays bills.


See you in never never land.

Rys

Someone get the chlorine, We have food fuckers amongst us! THE POOL WILL BE CLEANED!
#203 by m0nty
2004-11-12 14:08:40
http://tinfinger.blogspot.com
Wow, I actually understood everything she said. Pity I don't play GIPs.
#204 by Dethstryk
2004-11-12 15:05:29
jemartin@tcainternet.com
#202 Ryslin
THEY ARE AWSOME>>THEY ARE GRAND>> I AM IN FUCKING TEARS THEY ARE JUST DANDY PANDY!

I'm confused. Is this the line about Ryslin's gargantuan-sized breasts?
#205 by CheesyPoof
2004-11-12 15:06:20
Thanks for the info TrunkDr.  I tried that key, but you're right, it doesn't work anymore.
#206 by ProStyle
2004-11-12 15:11:41
http://prostyle.deviantart.com
I had downloaded the beta to check it out. I have never really played an MMOG besides a few rounds of some horrible anime-deluge called Ragnarok mentioned here ages ago. I used to play some Diablo2, but that was a boring treadmill with a random-drop reward system.

My girlfriend got in a horrible car accident the other day. Miraculously, she made it out with only a few scratches and bruises. Her car was absolutely totaled, rolled after going into a ditch. Any way, she's off work and school for a couple days so I thought I'd show her this demo seeing as how as Ryslin put it: it's better to be able to feel like you're somewhere else when you're sick / bedded.

I was really suprised how much she got into it. She picked her character based on how cool it looked, then based on the description. She went with the female warlock cause she liked the outfit and the basic evil sorcerer idea. She wasn't really in to the whole 'leveling' thing untill she understood the rewards of it. As soon as she was figuring out loot = cash, cash = goods and services, she was really motivated to kill more things and get training from the Warlock in the graveyard. She's currently working towards getting a demon-imp pet by fetching the book out of the vineyard. She just got up to level enough to fend herself in that area, as there are people that attack you without you targeting them first.

In that regard, I can see Ryslins comments ring true. She had to kill a lot of wolves and kodo workers/vermin before she was able to not get pounded as soon as she went into a hostile area. She's got an understanding of the tradeoff now though, so she's mechanically a little more sound. She absolutely loves the artwork and likes to immolate targets just to watch the fireworks.

Fabricated like the word absurditive
#207 by Ashiran
2004-11-12 15:27:15
She wasn't really in to the whole 'leveling' thing untill she understood the rewards of it.

Levels != rewards. Levels == grind.

So you basically ruined her. BAD PROSTYLE!

Nihil nequeo.
#208 by ProStyle
2004-11-12 15:31:12
http://prostyle.deviantart.com
Don't worry, I'm sure she'll realize how pointless it all is once she gets off the painkillers. It's probably the only thing keeping her interested :)

Fabricated like the word absurditive
#209 by Marsh Davies
2004-11-12 15:40:45
www.verbalchilli.com
She had to kill a lot of wolves and kodo workers/vermin before she was able to not get pounded as soon as she went into a hostile area.


Ehh... I don't have any interest in doing this kind of exercise, even for a minute of my time. I much prefered the Guild Wars system of being able to get out there and kick ass straight away. Are there any other MMOGs that do it that way?

#210 by LPMiller
2004-11-12 15:51:05
lpmiller@gotapex.com http://www.gotapex.com
Levels != rewards. Levels == grind.

So you basically ruined her. BAD PROSTYLE!


Uh, actually, Levels = (grind * Rewards)-Wasted Time

There IS rewards for leveling, it's just enough or not enough depending on who you are.

When LP says he's bringing Armageddon, he brings fucking Armageddon. - Caryn, 6/01/2004
#211 by TheTrunkDr.
2004-11-12 15:51:36
She's currently working towards getting a demon-imp pet by fetching the book out of the vineyard.

So she's level 3 and played about an hour's worth?

I kid cause I care.
#212 by Charles
2004-11-12 16:10:31
www.bluh.org
Death penalty, at the current time you get a 10% degrade on all items on death and one experiance bar(very tiny) IF IF IF , you choose to run for the corpse.


Am I reading this right?  They added an xp penalty to dying?  Holy shit.

Do-Re-Mi-Fa-SO-LONG-FUCKER!
#213 by ProStyle
2004-11-12 16:12:11
http://prostyle.deviantart.com
Yep, she had never played even an RPG so she had a steeper learning curve. I'd say she's played about 2 or 3 hours so far. She spent a lot of time running around talking to people and npcs before she got around to asking me what she was supposed to be doing.

Fabricated like the word absurditive
#214 by Charles
2004-11-12 16:38:37
www.bluh.org
before she got around to asking me what she was supposed to be doing.


Game design == failure.

Do-Re-Mi-Fa-SO-LONG-FUCKER!
#215 by Penguinx
2004-11-12 16:40:52
#210
LPMiller


There IS rewards for leveling, it's just enough or not enough depending on who you are.


There IS ideas expressed here which I agrees with.

#216 by KneeL
2004-11-12 16:42:00
neilharrott@hotmail.com Coming soon
I IS agreeing withs boths of you.

You could add this to the crooked vagina comic. - Jibble
#217 by ProStyle
2004-11-12 16:54:55
http://prostyle.deviantart.com
#214 by Charles
I totally agree. Beyond the intro cinematic (not the CG, but the beginning flyby) there was no information relayed about what you were supposed to be doing or how to play. I had to sit with her for the first thirty minutes orienting her with the various UI elements and what they mean relating to the game. Hell, even I didn't know what half of it meant untill one of the pop-up helpers came up, and then I had to iterate that to her in a way she (a person who's never played an RPG) would understand.

Fabricated like the word absurditive
#218 by G-Man
2004-11-12 16:57:41
Virgin gamers are a weird breed and are worth studying for game developers.
#219 by Ashiran
2004-11-12 16:58:30
Well I don't! Down with leveling!

Nihil nequeo.
#220 by Charles
2004-11-12 17:00:46
www.bluh.org
I totally agree. Beyond the intro cinematic (not the CG, but the beginning flyby) there was no information relayed about what you were supposed to be doing or how to play.


That's weird.  When I started my character during Beta 3, there were nonstop help prompts about just about everything.  One of the few MMOs where I wasn't totally baffled about what to do.

Do-Re-Mi-Fa-SO-LONG-FUCKER!
#221 by Hugin
2004-11-12 17:03:41
lmccain@nber.org
Really?  No, they took that out for some reason Charles.
#222 by ProStyle
2004-11-12 17:11:21
http://prostyle.deviantart.com
There were a lot of popups like "This is your ___ bar", action, health, backpack, whatever. I thought the main issue was the distinct lack of comprehensive information to keep all of these little tips together in her head. The tips were there, it was just the lack of contextual activities and organization that resulted in confusion. It was like reading an entire assembly manual and then trying to put together the product all at once, instead of reading each step and incrementally building upon the information. Of course this was exacerbated by the fact that she'd never had any experience with the genre.

Fabricated like the word absurditive
#223 by McBain
2004-11-12 17:15:03
Is anyone playing EQ2?  Compare contrast to WoW?  Equally assrape?

www.dailyhowler.com is the single most important website that Americans should read every day.
"The dreams in which I'm dying are the best I've ever had."
#224 by UncleJeet
2004-11-12 17:24:25
At least here in the early game, EQ2 is about a thousand times more appealing than WoW was both times I tried it.

no, No, NO!
#225 by McBain
2004-11-12 17:52:54
Jeet-  Don't kill me with details!  Geez!  Enough already!

www.dailyhowler.com is the single most important website that Americans should read every day.
"The dreams in which I'm dying are the best I've ever had."
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